Tuesday, November 30, 2010
Brachial Plexus meet Illustrator
This was a really small assignment for our immunology class. We were asked to take a drawing we produced for textbook illustration and render it in Adobe illustrator using a cel shading approach. It's not great but I thought I'd post it.
Monday, November 15, 2010
Gross Anatomy Pathology assignment
So happy to be done this one! This assignment really made me come to the conclusion that I simply can't produce my very best work when I am pressed for time, have a million things on my plate and pretty much just want to finish so I can sleep and relax for a little while. I don't like what I've produced, but I accept that I couldn't have done more.
Wednesday, November 10, 2010
final immunology sketch
At least I hope it is. I've been asked to make so many revisions (by my content expert) that I pretty much loathe this assignment and what i've produced. I hope rendering the final goes more smoothly. At this point I just want to come out of this with something I'm at least a teensy bit proud of. This draft was painted in photoshop on top of the hand drawn sketch. I added labels and some schematic type things in illustrator.
Wednesday, October 27, 2010
pen and ink (a.k.a. cheating with steadler pens)
Saturday, September 25, 2010
Tuesday, August 17, 2010
Ugolino and His Sons
Sunday, August 15, 2010
something old
Monday, July 12, 2010
work in progress
Friday, July 9, 2010
Thursday, July 8, 2010
strawberries
I generally avoid Photoshop but I am trying to make an effort to learn how to render/paint different textures and make them look life-like. I had trouble with the leaves... but the flesh of fruit is so easy to paint. It makes me feel skilled heh. For the first time I started without outlines (I have a very hard time drawing without clearly demarcated lines). Instead I blocked in large areas of color and built up the shadows and highlights, which is probably what most people do but I have a hard time since I work so much in Illustrator and am used to problem-solving a piece rather than building up through fluid, blending forms. Anyway, I'm happy with it. I'm going do a series of these relatively simple photoshop pieces that focus on texture, depth and color rather than likeness.
Wednesday, July 7, 2010
self portrait
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